As an avid card player since my youth, I had tried but failed to interest my daughter in playing a number of games over the years. For instance, at the (almost) annual hearts game at our house, I gently tried to gently show an interest, but she had not.
But when the two of us were on one of our college excursions, she asked to play gin rummy. Basically, it involves the two players being dealt 10 cards. The players alternating drawing cards from the remaining deck, or the top card discarded by the opponents. The idea is to create three or four cards of the same rank (sevens, jacks, e.g.) or runs of three or more cards consecutively in the same suit (6, 7, 8 of hearts, e.g.).
What’s strange is that it was only this summer that she decided that she’d just learn how to play online. It was the game my grandfather, McKinley Green, and I used to play for years when I was roughly 10 to when I went to college when I was 18. So it was our “thing.”
It is my favorite two-person card game, and my daughter turns out to be quite good at it, beating me about 60% of the time. Oddly, this pleases me tremendously. The budding card shark also started wanting to play Go Fish with me, another game she did not really embrace as a child. She beats me at that too.
She wanted to learn how to play poker. I had always been of the opinion that poker wasn’t interesting unless you had 1) three, or preferably more players, and 2) wagering, even if it’s pennies from the change jar. It wasn’t a game I’ve played a lot, and there are a myriad number of ways to play.
Of course, the first thing we needed to do is teach her the relative ranks of poker hands.
From lowest to highest: High Card, One Pair, Two Pair, Three of a Kind, Straight (five cards in numerical order, but not in the same suit), Flush (five cards in the same suit, not in numerical order), Full House (three of a kind plus a pair), Four of a Kind, Straight Flush (five cards in a row, all in the same suit), Royal Flush(10, Jack, Queen, King, Ace, all of the same suit), Five of a Kind (only possible with wild cards).
After some frankly boring experiments, we came up with a game where each player got five cards face down. Then there were two common cards, face up. Each player could trade any cards in their hands. It was surprisingly engaging, trying to fill in that inside straight generated enough excitement to play any time we had some downtime.
Not exactly a card game, but my wife, my daughter, and I played a truly rousing game of Sorry. It was strange. I’d say, “I can’t get hit unless one of the others draws an 8,” not a common card in the deck. They drew an 8; ouch! I told my wife, that if I draw a 10, I’d go back one space and hit her piece, and I did. If this match had been recorded, it’d be on ESPN forever. We were all within 8 spaces of going out. My wife won, but it was truly quite exciting.